Mapping 3-D co-ordinates to a 2-D screen => some kind of transformation. If we only use the (x,y) of (x,y,z) then this is an orthographic projection. Not realistic.
Orthographic projection is one of the parallel projections. The other is
oblique. The relative length information is still preserved but angles are not.
For // projection => direction of projection.
For perspective projection => C.O.P.